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Clelio de Paula · Art, collections and interactive experiences

Clelio de Paula

Art, collections and interactive experiences.

Clelio de Paula
Visual artist, creative technologist and educator

Xingu Ensemble · a digital environment built from point clouds.
Xingu Ensemble · a digital environment built from point clouds.
Hands on bottles: gestures change the sound and projection.
Hands on bottles: gestures change the sound and projection.
Letter D000.898, facsimile and contextual information in MUDIME.
Letter D000.898, facsimile and contextual information in MUDIME.

Xingu Ensemble · MoodSynth · MUDIME. Credits on each project’s pages.

01 / 20

Clelio de Paula

Create, experiment, share.

Art, technology and education

I was innovation manager at the Laboratório de Atividades do Amanhã, part of the Museu do Amanhã, working with exhibitions, prototypes and experimentation.

Clelio de Paula.
Clelio de Paula.

Clelio de Paula · visual artist, creative technologist and educator.

02 / 20

Artwork and creative direction

Gil Futurível

An encounter with Gilberto Gil in virtual reality.

The artist’s digital capture becomes an experience where music, imagery and presence meet. I conceived the project and led its creative direction.

Gilberto Gil face to face with his three-dimensional likeness.
Gilberto Gil face to face with his three-dimensional likeness.

Gil Futurível · Silver at the Latin American Design Awards

With Azimove Labs, Rastro and Gege Produções. Supported by Kusama Society.

03 / 20

Gil Futurível · presence

The artist experiences the work.

This moment brings the digital representation close to the person behind it.

Gilberto Gil experiences the work in virtual reality.
Gilberto Gil experiences the work in virtual reality.
Gilberto Gil at a presentation of Gil Futurível.
Gilberto Gil at a presentation of Gil Futurível.

Gil Futurível · Azimove Labs · Rastro · Gege Produções. Supported by Kusama Society.

04 / 20

Collaborative artwork

Xingu Ensemble

The encounter begins with those who live the story.

Co-creating with the Kuikuro people, I contributed to the digital creation and documentation that shaped this virtual reality experience. The work began in the Alto Xingu and reached audiences at Tate Modern.

Xingu Ensemble · an image from the virtual reality work.
Xingu Ensemble · an image from the virtual reality work.

Tate Modern Exchange Week · London, 2018

Kuikuro people · Takuma Kuikuro · Clelio de Paula · People’s Palace Projects · Queen Mary University of London · Factum Foundation.

05 / 20

Xingu Ensemble · virtual reality

Presence, song and territory.

Bodies and landscapes become points of light. The virtual space brings visitors closer to the people and territory captured in the Alto Xingu.

Xingu Ensemble · figures and points of light in virtual space.
Xingu Ensemble · figures and points of light in virtual space.
Xingu Ensemble · a digital environment built from point clouds.
Xingu Ensemble · a digital environment built from point clouds.

Kuikuro people · Takuma Kuikuro · Clelio de Paula · People’s Palace Projects · Queen Mary University of London · Factum Foundation.

06 / 20

Xingu · reaching new audiences

An encounter on another scale.

At the Horniman Museum, the projection and exhibition space bring visitors together around the Kuikuro world.

Projection and visitors along the Xingu Village exhibition route at the Horniman Museum.
Projection and visitors along the Xingu Village exhibition route at the Horniman Museum.

Kuikuro people · Horniman Museum · People’s Palace Projects · Clelio de Paula and collaborators.

07 / 20

MEMOrIA XR · public platform

An archive you can read.

MUDIME · Museu Digital Mulheres e Educação (Digital Museum of Women and Education)

Photographs, letters and albums reveal women’s lives, childhood and education, mainly in the nineteenth and early twentieth centuries. Assembled by NHEMPE/UERJ from private collections acquired since 2018, these materials are now publicly accessible through the platform I developed with WeSense.

Letter D000.898, facsimile and contextual information in MUDIME.
Letter D000.898, facsimile and contextual information in MUDIME.

mudime.uerj.br

Platform: Clelio de Paula/WeSense. Research and curation: Maria Celi Chaves Vasconcelos, NHEMPE/UERJ. Conservation, cataloguing, digitisation and palaeography: MUSAS.

08 / 20

MUDIME · mobile access

The document stays with you as you read.

Exploring the archive

Examine the back of a photograph, compare a letter with its transcription, browse an album. On computers and phones, documents retain their context. The platform gives access to Maria Celi Chaves Vasconcelos’s research and curatorial work and MUSAS’s specialist collection care.

Exploring the archive on a phone.
Exploring the archive on a phone.

MUDIME · NHEMPE/UERJ · MUSAS · platform by Clelio de Paula/WeSense.

09 / 20

MEMOrIA XR · Afro-Brazilian memory

Sementes do Rei do Candomblé

Research and digital creation

The project tells the story of Joãozinho da Gomeia through virtual reality scenes and educational activities.

Three-dimensional capture of Oséias Casanova’s sculpture of Joãozinho da Gomeia.
Three-dimensional capture of Oséias Casanova’s sculpture of Joãozinho da Gomeia.

The image shows a digital capture of a sculpture by Oséias Casanova at the Museu Vivo do São Bento.

Sculpture: Oséias Casanova · Museu Vivo do São Bento. Project: Clelio de Paula, Emanuelle Rosa, Fernanda Bouzan, George Abreu and João Vittor Pedroza; in dialogue with Mãe Seci.

10 / 20

MEMOrIA XR · territory and collections

Rota do Samba XR

Vila Isabel · samba’s memory

Stories from Vila Isabel and objects from Martinho da Vila’s collection invite exploration in a web browser and through mobile augmented reality. Commissioned by Embratur, the work connects samba’s cultural memory and cultural tourism in an exhibition that complements the headset experience.

View of the digital exhibition Antes do Samba, o Chão.
View of the digital exhibition Antes do Samba, o Chão.

An initiative by Embratur/EmbraturLAB. Curation: Etnias Turismo e Cultura. Route narrative: Emily Borges. Concept, direction and XR technology: Clelio de Paula/WeSense/MEMOrIA XR. Partner: Diáspora Black. Supported by G.R.E.S. Unidos de Vila Isabel.

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Rota do Samba XR · digital collection

Objects that open up stories.

Objects and clothing belonging to Martinho da Vila

The pandeiro, clothing and gramophone offer visual starting points for exploring Martinho da Vila’s digital collection.

Martinho da Vila’s pandeiro in the digital collection.
Martinho da Vila’s pandeiro in the digital collection.
Martinho da Vila’s clothing in the digital collection.
Martinho da Vila’s clothing in the digital collection.
A gramophone-shaped object in Martinho’s digital collection.
A gramophone-shaped object in Martinho’s digital collection.

An initiative by Embratur/EmbraturLAB. Curation: Etnias Turismo e Cultura. Route narrative: Emily Borges. Concept, direction and XR technology: Clelio de Paula/WeSense/MEMOrIA XR. Partner: Diáspora Black. Supported by G.R.E.S. Unidos de Vila Isabel.

12 / 20

MEMOrIA XR · immersive creation

Encontro de Gigantes

Três Apitos

An imagined conversation between Noel Rosa and Martinho da Vila at the Unidos de Vila Isabel samba school brings generations together through music. I conceived and directed this mixed- and virtual-reality experience through WeSense and MEMOrIA XR, commissioned by Embratur, Brazil’s agency for international tourism promotion.

Promotional image for Encontro de Gigantes.
Promotional image for Encontro de Gigantes.

Promotional image featuring digital characters.

An initiative by Embratur/EmbraturLAB. Curation: Etnias Turismo e Cultura. Route narrative: Emily Borges. Concept, direction and XR technology: Clelio de Paula/WeSense/MEMOrIA XR. Partner: Diáspora Black. Supported by G.R.E.S. Unidos de Vila Isabel.

13 / 20

Encontro de Gigantes · digital creation

Presence and reconstruction.

Martinho da Vila’s captured likeness meets a digital reconstruction of Noel Rosa. In the headset, Environment mode brings the characters into the real surroundings; Virtual mode places their conversation in an entirely digital space.

Promotional composite: digital characters in a photograph of the samba school’s rehearsal hall.
Promotional composite: digital characters in a photograph of the samba school’s rehearsal hall.
Photographs and a point cloud used in the reconstruction process.
Photographs and a point cloud used in the reconstruction process.

An initiative by Embratur/EmbraturLAB. Curation: Etnias Turismo e Cultura. Route narrative: Emily Borges. Concept, direction and XR technology: Clelio de Paula/WeSense/MEMOrIA XR. Partner: Diáspora Black. Supported by G.R.E.S. Unidos de Vila Isabel.

14 / 20

WeSense / MEMOrIA XR · exhibition

De onde vem o livro que você lê?

Firjan/SESI · Casa Firjan

The exhibition explores the journey of a book through scenes and interactive features about writing, production, printing and reading.

Elements from the exhibition De onde vem o livro que você lê?
Elements from the exhibition De onde vem o livro que você lê?
An augmented reality layer over the exhibition materials.
An augmented reality layer over the exhibition materials.

Exhibition design elements and an augmented reality layer.

Firjan/SESI · Casa Firjan · developed by WeSense/MEMOrIA XR.

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WeSense · interactive installation

Gestures compose sound and image.

MoodSynth · Desperados · Sónar+D 2015

By turning and touching the bottles, visitors control sound, light and projection in real time. Sensors transform their movements into a shared audiovisual composition.

Hands on bottles: gestures change the sound and projection.
Hands on bottles: gestures change the sound and projection.

Artistic creation: Clelio de Paula and Julio Parente. Partner: Dreamfactory. A WeSense project for Desperados.

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MoodSynth · participation

A shared composition.

Bottles, sensors and projection make visible the relationship between individual gestures and the shared environment.

Visitors participating together in the MoodSynth installation.
Visitors participating together in the MoodSynth installation.
A participant among illuminated bottles and projections.
A participant among illuminated bottles and projections.

Clelio de Paula and Julio Parente · Dreamfactory · WeSense for Desperados.

17 / 20

WeSense · brand experience

One portrait. Thousands of encounters.

Photo Booth AI · Shell · Bienal do Livro 2025

Visitors see themselves transformed into an illustration and take home a printed keepsake. WeSense developed the application with AI running on the device itself, in partnership with HASTRO.

An illustrated portrait and visitor participation at Bienal do Livro Rio 2025.
An illustrated portrait and visitor participation at Bienal do Livro Rio 2025.

More than 7,000 sessions at this Bienal activation. The figure counts sessions, not unique visitors.

Shell · HASTRO · developed by WeSense, the studio led by Clelio de Paula. Documentation of the activation at Bienal do Livro Rio 2025.

18 / 20

Clelio de Paula · talks and workshops

Thinking with technology.

And questioning what it gives us back.

I teach generative AI and digital experience creation through classes, workshops and talks. On Domestika, I teach the course Introduction to Design for the Metaverse.

The future of memory: who controls what we remember?

Talk · HackTown 2026

Anatomy of an archive

Workshop-performance · HackTown 2026

Clelio de Paula · visual artist, creative technologist and educator.

19 / 20

Clelio de Paula · WeSense · MEMOrIA XR

How we can work together.

From artistic creation to developing an experience for the public.

Tell me about your idea, your audience and the project’s requirements.

Clelio de Paula

Artworks, creative direction, classes and talks.

WeSense

Interactive installations, brand activations, applied AI and custom software.

MEMOrIA XR

Exhibitions, research platforms and experiences that bring collections to new audiences.

go@wesense.us