Clelio de Paula
Art, collections and interactive experiences.
Clelio de Paula
Visual artist, creative technologist and educator



Clelio de Paula
Clelio de Paula
Visual artist, creative technologist and educator



Clelio de Paula
Art, technology and education
I was innovation manager at the Laboratório de Atividades do Amanhã, part of the Museu do Amanhã, working with exhibitions, prototypes and experimentation.

Artwork and creative direction
An encounter with Gilberto Gil in virtual reality.
The artist’s digital capture becomes an experience where music, imagery and presence meet. I conceived the project and led its creative direction.

Gil Futurível · Silver at the Latin American Design Awards
Gil Futurível · presence
This moment brings the digital representation close to the person behind it.


Collaborative artwork
The encounter begins with those who live the story.
Co-creating with the Kuikuro people, I contributed to the digital creation and documentation that shaped this virtual reality experience. The work began in the Alto Xingu and reached audiences at Tate Modern.

Tate Modern Exchange Week · London, 2018
Xingu Ensemble · virtual reality
Bodies and landscapes become points of light. The virtual space brings visitors closer to the people and territory captured in the Alto Xingu.


Xingu · reaching new audiences
At the Horniman Museum, the projection and exhibition space bring visitors together around the Kuikuro world.

MEMOrIA XR · public platform
MUDIME · Museu Digital Mulheres e Educação (Digital Museum of Women and Education)
Photographs, letters and albums reveal women’s lives, childhood and education, mainly in the nineteenth and early twentieth centuries. Assembled by NHEMPE/UERJ from private collections acquired since 2018, these materials are now publicly accessible through the platform I developed with WeSense.

mudime.uerj.br
MUDIME · mobile access
Exploring the archive
Examine the back of a photograph, compare a letter with its transcription, browse an album. On computers and phones, documents retain their context. The platform gives access to Maria Celi Chaves Vasconcelos’s research and curatorial work and MUSAS’s specialist collection care.

MEMOrIA XR · Afro-Brazilian memory
Research and digital creation
The project tells the story of Joãozinho da Gomeia through virtual reality scenes and educational activities.

The image shows a digital capture of a sculpture by Oséias Casanova at the Museu Vivo do São Bento.
MEMOrIA XR · territory and collections
Vila Isabel · samba’s memory
Stories from Vila Isabel and objects from Martinho da Vila’s collection invite exploration in a web browser and through mobile augmented reality. Commissioned by Embratur, the work connects samba’s cultural memory and cultural tourism in an exhibition that complements the headset experience.

Rota do Samba XR · digital collection
Objects and clothing belonging to Martinho da Vila
The pandeiro, clothing and gramophone offer visual starting points for exploring Martinho da Vila’s digital collection.



MEMOrIA XR · immersive creation
Três Apitos
An imagined conversation between Noel Rosa and Martinho da Vila at the Unidos de Vila Isabel samba school brings generations together through music. I conceived and directed this mixed- and virtual-reality experience through WeSense and MEMOrIA XR, commissioned by Embratur, Brazil’s agency for international tourism promotion.

Promotional image featuring digital characters.
Encontro de Gigantes · digital creation
Martinho da Vila’s captured likeness meets a digital reconstruction of Noel Rosa. In the headset, Environment mode brings the characters into the real surroundings; Virtual mode places their conversation in an entirely digital space.


WeSense / MEMOrIA XR · exhibition
Firjan/SESI · Casa Firjan
The exhibition explores the journey of a book through scenes and interactive features about writing, production, printing and reading.


Exhibition design elements and an augmented reality layer.
WeSense · interactive installation
MoodSynth · Desperados · Sónar+D 2015
By turning and touching the bottles, visitors control sound, light and projection in real time. Sensors transform their movements into a shared audiovisual composition.

MoodSynth · participation
Bottles, sensors and projection make visible the relationship between individual gestures and the shared environment.


WeSense · brand experience
Photo Booth AI · Shell · Bienal do Livro 2025
Visitors see themselves transformed into an illustration and take home a printed keepsake. WeSense developed the application with AI running on the device itself, in partnership with HASTRO.

More than 7,000 sessions at this Bienal activation. The figure counts sessions, not unique visitors.
Clelio de Paula · talks and workshops
And questioning what it gives us back.
I teach generative AI and digital experience creation through classes, workshops and talks. On Domestika, I teach the course Introduction to Design for the Metaverse.
Talk · HackTown 2026
Workshop-performance · HackTown 2026
Clelio de Paula · WeSense · MEMOrIA XR
From artistic creation to developing an experience for the public.
Tell me about your idea, your audience and the project’s requirements.
Artworks, creative direction, classes and talks.
Interactive installations, brand activations, applied AI and custom software.
Exhibitions, research platforms and experiences that bring collections to new audiences.
go@wesense.us